Diamond Match
Swap neighboring gems, match three or more of one color and create cascades. Score as many points as you can within 30 moves.
Play and read instructionsWPLAY · GAME LIBRARY
31 free browser games with individual rules and controls.
Swap neighboring gems, match three or more of one color and create cascades. Score as many points as you can within 30 moves.
Play and read instructionsAim colored eggs at the cluster above. Match three or more of one color to pop them, then drop groups disconnected from the ceiling.
Play and read instructionsA traditional Vietnamese stone-sowing game for two players on one device. Choose a pit and a direction. Sowing, captures, refills and scoring are handled automatically.
Play and read instructionsA Vietnamese horse-racing board game for two to four players on one device. Roll the die, release your horses, capture opponents and bring all four horses home.
Play and read instructionsA midnight delivery leads you into an old alley. Use your phone to find three clues, identify the recipient and complete your final delivery.
Play and read instructionsThis neon snake is hungry! Collect energy, grow longer and avoid your own tail. Each pickup earns 10 points.
Play and read instructionsSlide matching numbers together to create larger tiles. Reach 2048 before the board runs out of moves.
Play and read instructionsJump over obstacles on a track in the clouds. The pace increases as you go. Stay focused and beat your own score.
Play and read instructionsSixteen cards hide eight pairs of friends. Flip two cards at a time and remember their positions to find every pair.
Play and read instructionsKeep the ball bouncing and clear the colorful bricks. You have three lives to clear the board.
Play and read instructionsPlay 3D Gomoku against the computer on Easy, Medium or Hard, or with a friend on one device. Choose a 3×3, 10×10, 15×15 or 20×20 board.
Play and read instructionsHow fast can you react? Wait for green, then tap immediately. Tap too early and you must try that round again.
Play and read instructionsTwo players on one device, White first. Select a piece and a highlighted square. Includes castling, en passant and promotion to queen, rook, bishop or knight. Checkmate wins; automatic draws for stalemate, insufficient material, threefold repetition or fifty moves per side without a capture or pawn move. Undo and board flip are available; no computer opponent.
Play and read instructionsPick one of six symbols, then roll three dice. Each matching face earns one point. Play ten rounds with score only, no wagers.
Play and read instructionsTwo players on one device, Red first. Select a piece and a highlighted destination. Horse legs, elephant eyes, cannon screens, palaces, river and self-check are enforced. No legal move loses; threefold repetition draws (quick rules, no perpetual-chase adjudication).
Play and read instructionsPlay three bots with 32 cards, eight each. Quick single-card tricks: general > advisor > elephant > chariot > cannon > horse > soldier; red beats black at equal rank. Identical ties favor the earlier play. One point per trick; no pair/triple calls, special endings or opening restrictions.
Play and read instructionsQuick duel with a bot, 120 cards, eleven-card starting hands. Draw then discard; win by forming four melds from twelve cards: identical triples, suited runs of three, one rank in all three suits, or Chi–Thang–Lao. No discard claims, concealed-kong, lung or bonus rules. When stock runs out, compare meld counts.
Play and read instructionsQuick duel with a bot, 100 cards and eleven-card starting hands. Draw then discard; win with six pairs in twelve cards, including at least four identical pairs; other pairs share rank with different suits. No claims, chiu, bonuses or discard penalties. Compare identical pairs when stock runs out.
Play and read instructionsPlay three bots, thirteen cards each. The holder of 3♠ leads including it. Play singles, pairs, triples, quads, runs of 3+ (no 2), or 3+ consecutive pairs. Equal type/length compares highest card (♠ < ♣ < ♦ < ♥). Three consecutive pairs beat a single 2; quads/four consecutive pairs beat single or paired 2s. Passing sits out the trick. No instant wins, leftover penalties or other cross-type bombs.
Play and read instructionsDuel a bot with nine cards each. Draw stock or claim the last discard only to form a meld, then discard. Melds are 3–4 equal ranks or suited runs of 3+ (Ace low). Claimed cards must stay in melds. After four turns each, compare deadwood (A=1, J=11, Q=12, K=13); no-meld hands lose to melded hands. No laying off, compensation or final-discard bonuses.
Play and read instructionsAssign three cards to the front, five to the middle and five to the back. Back ≥ middle ≥ front in poker strength; front supports high card, pair and trips. Compare each hand against a bot for +1/−1, ties 0. A fouled layout loses all three hands. No scoop, royalties or automatic wins.
Play and read instructionsPlay a bot dealer with 52 cards. Aces count 1 or 11, faces 10; five-card limit. Rank: two aces, natural blackjack, five cards ≤21 (lower total wins), then points. Busts lose, ties draw. Dealer hits below 17. No wagers, splits or doubling.
Play and read instructionsTwo players, eight pieces each on a 5×5 connected grid. Move one edge to an empty point. Convert opposite enemy pairs around your destination, then enemy groups with no adjacent empty point. Quick variant has no forced opening trap; capture all opposing pieces to win, draw after 100 moves.
Play and read instructionsTap Toss, collect the required sticks, then Catch when the ball returns to the green zone. Clear five levels, collecting one more stick each time. Three misses end the game.
Play and read instructionsSet angle and power, then throw through the elevated hoop. Gravity shapes the flight; crossing at hoop height earns ten points. Five throws.
Play and read instructionsMemorize the pot for two seconds before it is hidden. Move the slider and press Smash at the remembered position. Five rounds, ten points per hit.
Play and read instructionsPlay a bot or a friend on one device. Tap Pull in the green beat zone; mistimed pulls lose strength. Player 1 uses A, player 2 L. Pull the flag to your end to win, or lead after thirty seconds.
Play and read instructionsTap Jump or Space before the rope reaches your feet. Score one per cleared loop; the rope speeds up. Three misses end the game; clear twenty to win.
Play and read instructionsTap Hop or Space when the beat enters the green zone for a long hop. Off-beat taps make a short hop. Race a bot to 100 progress.
Play and read instructionsThe goat appears for two seconds, then hides. Move with four buttons or arrow keys; Hot/Cold hints indicate distance. Tap Catch when adjacent. Catch it three times within 45 seconds to win.
Play and read instructionsSteer the dragon head with arrows or direction buttons; the tail follows. Collect five lanterns while avoiding the teacher chasing your tail, walls and your own body. A collision ends the game.
Play and read instructions