Diamond Match
Swap neighboring gems, match three or more of one color and create cascades. Score as many points as you can within 30 moves.
Play and read instructions10 free puzzle games for your browser. Read each game's rules and controls, then play on your computer or phone.
Swap neighboring gems, match three or more of one color and create cascades. Score as many points as you can within 30 moves.
Play and read instructionsSlide matching numbers together to create larger tiles. Reach 2048 before the board runs out of moves.
Play and read instructionsSixteen cards hide eight pairs of friends. Flip two cards at a time and remember their positions to find every pair.
Play and read instructionsPlay three bots with 32 cards, eight each. Quick single-card tricks: general > advisor > elephant > chariot > cannon > horse > soldier; red beats black at equal rank. Identical ties favor the earlier play. One point per trick; no pair/triple calls, special endings or opening restrictions.
Play and read instructionsQuick duel with a bot, 120 cards, eleven-card starting hands. Draw then discard; win by forming four melds from twelve cards: identical triples, suited runs of three, one rank in all three suits, or Chi–Thang–Lao. No discard claims, concealed-kong, lung or bonus rules. When stock runs out, compare meld counts.
Play and read instructionsQuick duel with a bot, 100 cards and eleven-card starting hands. Draw then discard; win with six pairs in twelve cards, including at least four identical pairs; other pairs share rank with different suits. No claims, chiu, bonuses or discard penalties. Compare identical pairs when stock runs out.
Play and read instructionsPlay three bots, thirteen cards each. The holder of 3♠ leads including it. Play singles, pairs, triples, quads, runs of 3+ (no 2), or 3+ consecutive pairs. Equal type/length compares highest card (♠ < ♣ < ♦ < ♥). Three consecutive pairs beat a single 2; quads/four consecutive pairs beat single or paired 2s. Passing sits out the trick. No instant wins, leftover penalties or other cross-type bombs.
Play and read instructionsDuel a bot with nine cards each. Draw stock or claim the last discard only to form a meld, then discard. Melds are 3–4 equal ranks or suited runs of 3+ (Ace low). Claimed cards must stay in melds. After four turns each, compare deadwood (A=1, J=11, Q=12, K=13); no-meld hands lose to melded hands. No laying off, compensation or final-discard bonuses.
Play and read instructionsAssign three cards to the front, five to the middle and five to the back. Back ≥ middle ≥ front in poker strength; front supports high card, pair and trips. Compare each hand against a bot for +1/−1, ties 0. A fouled layout loses all three hands. No scoop, royalties or automatic wins.
Play and read instructionsPlay a bot dealer with 52 cards. Aces count 1 or 11, faces 10; five-card limit. Rank: two aces, natural blackjack, five cards ≤21 (lower total wins), then points. Busts lose, ties draw. Dealer hits below 17. No wagers, splits or doubling.
Play and read instructions