wplay

WPLAY · OFFICE WEB GAMES

Free online games for your next break

31 games to play in your browser. No downloads, accounts or payments. Read the rules, use the keyboard or touch controls, and choose your next game.

Mandarin Square

A traditional Vietnamese stone-sowing game for two players on one device. Choose a pit and a direction. Sowing, captures, refills and scoring are handled automatically.

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Horse Race

A Vietnamese horse-racing board game for two to four players on one device. Roll the die, release your horses, capture opponents and bring all four horses home.

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Chess

Two players on one device, White first. Select a piece and a highlighted square. Includes castling, en passant and promotion to queen, rook, bishop or knight. Checkmate wins; automatic draws for stalemate, insufficient material, threefold repetition or fifty moves per side without a capture or pawn move. Undo and board flip are available; no computer opponent.

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Xiangqi

Two players on one device, Red first. Select a piece and a highlighted destination. Horse legs, elephant eyes, cannon screens, palaces, river and self-check are enforced. No legal move loses; threefold repetition draws (quick rules, no perpetual-chase adjudication).

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Tam Cuc

Play three bots with 32 cards, eight each. Quick single-card tricks: general > advisor > elephant > chariot > cannon > horse > soldier; red beats black at equal rank. Identical ties favor the earlier play. One point per trick; no pair/triple calls, special endings or opening restrictions.

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To Tom

Quick duel with a bot, 120 cards, eleven-card starting hands. Draw then discard; win by forming four melds from twelve cards: identical triples, suited runs of three, one rank in all three suits, or Chi–Thang–Lao. No discard claims, concealed-kong, lung or bonus rules. When stock runs out, compare meld counts.

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Chan

Quick duel with a bot, 100 cards and eleven-card starting hands. Draw then discard; win with six pairs in twelve cards, including at least four identical pairs; other pairs share rank with different suits. No claims, chiu, bonuses or discard penalties. Compare identical pairs when stock runs out.

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Tien Len

Play three bots, thirteen cards each. The holder of 3♠ leads including it. Play singles, pairs, triples, quads, runs of 3+ (no 2), or 3+ consecutive pairs. Equal type/length compares highest card (♠ < ♣ < ♦ < ♥). Three consecutive pairs beat a single 2; quads/four consecutive pairs beat single or paired 2s. Passing sits out the trick. No instant wins, leftover penalties or other cross-type bombs.

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Phom / Ta La

Duel a bot with nine cards each. Draw stock or claim the last discard only to form a meld, then discard. Melds are 3–4 equal ranks or suited runs of 3+ (Ace low). Claimed cards must stay in melds. After four turns each, compare deadwood (A=1, J=11, Q=12, K=13); no-meld hands lose to melded hands. No laying off, compensation or final-discard bonuses.

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Chinese Poker

Assign three cards to the front, five to the middle and five to the back. Back ≥ middle ≥ front in poker strength; front supports high card, pair and trips. Compare each hand against a bot for +1/−1, ties 0. A fouled layout loses all three hands. No scoop, royalties or automatic wins.

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Xi Dach

Play a bot dealer with 52 cards. Aces count 1 or 11, faces 10; five-card limit. Rank: two aces, natural blackjack, five cards ≤21 (lower total wins), then points. Busts lose, ties draw. Dealer hits below 17. No wagers, splits or doubling.

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Co Ganh

Two players, eight pieces each on a 5×5 connected grid. Move one edge to an empty point. Convert opposite enemy pairs around your destination, then enemy groups with no adjacent empty point. Quick variant has no forced opening trap; capture all opposing pieces to win, draw after 100 moves.

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Bamboo Jacks

Tap Toss, collect the required sticks, then Catch when the ball returns to the green zone. Clear five levels, collecting one more stick each time. Three misses end the game.

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Tug of War

Play a bot or a friend on one device. Tap Pull in the green beat zone; mistimed pulls lose strength. Player 1 uses A, player 2 L. Pull the flag to your end to win, or lead after thirty seconds.

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Jump Rope

Tap Jump or Space before the rope reaches your feet. Score one per cleared loop; the rope speeds up. Three misses end the game; clear twenty to win.

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Blindfold Tag

The goat appears for two seconds, then hides. Move with four buttons or arrow keys; Hot/Cold hints indicate distance. Tap Catch when adjacent. Catch it three times within 45 seconds to win.

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Dragon Tail

Steer the dragon head with arrows or direction buttons; the tail follows. Collect five lanterns while avoiding the teacher chasing your tail, walls and your own body. A collision ends the game.

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